Gals panic s2 showtime dx
![gals panic s2 showtime dx gals panic s2 showtime dx](https://i.ytimg.com/vi/Hb8Xiuz3cic/maxresdefault.jpg)
- #Gals panic s2 showtime dx install#
- #Gals panic s2 showtime dx full#
- #Gals panic s2 showtime dx code#
#Gals panic s2 showtime dx install#
Set the full-screen resolution to the desktop resolution on first program start įixed blue squares in Street Fighter Alpha 2 high score entry screen Īdded a message to install the Direct X runtimes if the DLLs are missing when starting the DirectX9 blitters, removed the message that showed at every FB Alpha start Īdded ability to choose which monitor (separated for Horizontal and Vertical games) to use for fullscreen in the DirectX 9 blitters Īdded alpha transparencies to Raiga Strato Fighter įixed video offset issue in Gundhara įixed alpha blending and many sprite:tile priority issues in Nitro Ball įixed MSM6295 Banking in Boogie Wings įor debug builds: show negative numbers with the debug counter ('m' and 'n') įixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger įixed "stuck" sprites in Pitfall II on Sega System 1 hardware įixed slow music tempo when sound rate set to 44100 in Contra, Jaleco Megasystem 1 games, Konami's Surprise Attack and several Data East 16-Bit games įixed strange music tempo in Route 16 įixed un-smooth scrolling and cut-off end-of-level message in Konami's Surprise Attack įixed video offset issue in X-Multiply m81 version Made force flip a default option for the Direct Draw blitter
![gals panic s2 showtime dx gals panic s2 showtime dx](https://images.launchbox-app.com/0633ddc5-48ec-48d0-a9df-65f926bf0bcd.png)
Made the Enhanced blitter the default for normal builds
![gals panic s2 showtime dx gals panic s2 showtime dx](https://i.ytimg.com/vi/2zzCuco2lj8/hqdefault.jpg)
#Gals panic s2 showtime dx code#
Updated modern Windows builds to use the Segoe font recommended by Microsoft įixed broken background issue in Ashura Blaster įixed animated background in Universal's Space Raider Īdded experimental SekBurnUntilInt() code to the 68k core įixed layer alignments and screensize in Ajax / Typhoon įix shadow/highlights for 2-cell column vscroll in Megadrive, in particular fixes the intro to Trouble Shooter / Battle Mania įix Super Real Darwin sprite:tile priorities įix timing inconsistencies / framerate issues on some Win 10 machines (high precision timer) įix Galaxian-custom sound that dink broke Īdd ability to rotate player digitally in Forgotten Worlds įix layer priorities in G-Loc (gloc) įix cutscene crystal ball in some sets of Altered Beast įixed broken sound in Puzzle King (4in1boot) ĭisabled Force 16-bit emulation by default, can still be enabled by user, but causes issues with some systems, eg, Taito F3 Remove unneeded DWM and MDI code, causes issues in Win10 Puzzle Bobble 4: missing end-of-round you won/lost animations
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Separate Force 16-Bit Video option between D3D Enhanced blitter and DX9 Alt blitter įixed scfinals coin-up issue with a kludge įixed missing background layer in Bio-ship Paladin level 2 įixed an issue with Pururun's sound Īrabian Magic: ugly line down the screen at stage start, caused by off-by-one clipping Īrabian Magic: missing text in the cutscenes Speed-up the Game List (F6) window considerably įixed 16-bit rendering for most games on Konami and Metro hardware įixed 16-bit RGB555 rendering in Taito F3
#Gals panic s2 showtime dx full#
Restore MSVC full optimisation (should see slightly faster performance) Font-family : verdana, lucida, sans-serif